Tuesday, 9 June 2015

Response To Feedback For My 2D Animation

Response to Feedback

http://padlet.com/sjholcroft1997/kd4395k2qc68

I posted my 2D animation onto Padlet and gave the link to several of my peers for them to review and give me feedback on how my animation where my animation was successful and where it was less successful.



I think that the animation  produced was overall good but definitely had some areas for improvement. I ran into several issues during the production process, one such problem being that the animation moved too slowly, this was because I had moved the different characters too little and too far each time, to fix this problem however I simply raised the frame rate in premiere pro. I also ran into an issue with the size of the actual animation, to fix this I edited the size of the animation in premiere pro and made it so that it took up more of the screen, however I was not able to correctly size the animation sot hat it used all of the space which meant that there was some empty space on the screen.


I responded to the feedback given by carefully examining what people had said about my animation and what could be improved. i took this information on board for future projects so that I could learn from my mistakes and possibly even improve my existing animation. The information given was very useful as it helped e identify what  had not done so well during the production of my animation and where my talents lie. I think that the feedback given was well thought out and pinpoints the faults in my animation. I am happy with the feedback because it confirms that there are not a lot of issues with my animation, the feedback given also explains how to improve upon the flaws in my animation.

Based on the feedback given for my animation, I know that I can improve my animation in various ways. This is because the feedback given told me what could be improved.

 
 
 
Here is the feedback I recieved for my 2D animation, because of this feedback I know what I did wrong in my animation and what could have been done better. By reading the feedback left by my peers I know that one possible way I could have improved my animation would be to add the score system to animation from the actual pacman game and have the score go up as it would in the actual game. I could have included the power up sequence from the game when pacman eats one of the larger pills which turns the ghosts blue and then pacman eats them. I could also have included the death animation when pacman gets caught by a ghost. The final imrpovement I could have made based on the feedback i recieved would be to change the frame size of the animation so that it uses the whole screen instead of a small section of it.
 
 
Due to time constraints I will not be implementing the improvements to my production detailed in the feedback I recieved, had I more time I would certainly add them into my animation however most of these improvements would take considerable time to implement that I do not have at the current time.
 

Thursday, 28 May 2015

2D Animation Sequence

2D Animation Sequence

I am making a 15 second animation sequence for my assignment. I will use Adobe Flash to create the animation. I have been looking at existing animations on the internet to get ideas for my own.


This is an example of one of the animations I have looked at to help me generate ideas for my own.



I also looked at the game pacman, this helped me come to the conclusion that pacman would make a good animation as it somewhat simple but also not boring.






I have started planning my 2D animation, I will use Adobe flash and make a pacman animation, in which pacman will move around the stage, flapping his mouth open and closed, while eating pills and being chased by ghosts.


I have looked on google for a suitable image to use as a background for my animation, I have chosen to use a classic pacman style background to fit with my animation.




I have started a new file in Adobe Flash and have imported the image I took from google into it. I then renamed this layer as 'stage' and locked it so that I don't accidentally move it.



I have used the paint tool to put in the coloured circles for the pacman character to eat, like in the classic game. To make it appear as if he is eating them I will simply remove them once he passes so they will no longer be in the animation.



I have added the pacman image to use in the animation. I have added both an image of his mouth open and an image of his mouth closed, I will switch between the two images in each keyframe to make it appear as if his mouth is actuallly opening and closing.



I have added the images of the ghosts that will chase pacman now. Since the ghosts have very little animation all I will do is move them a certain number of times in a desired direction each keyframe.




I have begun to animate it now, I have done this by switching between the image of the closed mouth pacman and the image of pacman with his mouth open in each keyframe and moving him a certain amount each frame too. I have also animated the ghosts, this has been achieved by simply moving them a certain amount in each keyframe. The yellow dots have also been made to disappear once the pacman image moves over them, I have done this by deleting them from the animation once he has crossed over them.



I have finished the animation itself now, the animation ends with the pacman character being caught by one of the ghosts, I had initially wanted to make the animation longer but due to time constraints I had to make it shorter than I intended. I also discovered that the animation went a little too slow, I decided ton resolve this problem by editing it in premiere pro, this would make my animation even shorter but once the appropriate titles are added it should be above the minimum length required.


I have looked on youtube and found a video with the ideal music and sounds for my animation.


I then used an online video converter to convert the video into an mp3 file so that I could put it into premiere pro with my animation and edit it together.



I have uploaded both the animation and the audio into premiere pro and edited it otgether so that the audio appears at the right time and fits with the animtion, I have alos made the animtion faster by raising the frame rate.



I have added in the necessary titles to the animation including my name and the name of my animation. I chose to make the titles yellow and in the font Forte because it matches the theme of my animation and yellow is the colour of pacman. By adding in these titles my animation has now met the minimum time required from it.




I have uploaded my finished animation onto vimeo.




My animation was a total of 24 seconds long, this meant that it was above the minimum required time of 15 seconds, in my animation i tried to follow the pacman game as closely as possible, I did this by gathering sounds from the game and using the characters from the game. The audio used was appropriate. I did however run into some issues when I was making this animation. One such problem was the stage size in flash, the stage itself was too large and the animation itself only took up a small portion of it, I tried solving this in flash but kept running into various issues so I decided to try an fix it in premiere pro. I was able to get rid of the rest of the stage, however the animation stayed the same size which meant that the animation only took up a portion of the screen. Another issue I ran into was that my animation moved too slowly, this could be because I kept the keyframes too far apart instead of moving the characters small distances between closer keyframes.